Inheritance diagram for Drawable:

## Public Member Functions | |||

def | __init__(self, reference=None) | ||

def | addHandler(self, handler) | [Inherited from _EventTrigger] | |

def | adjustReference(self, dx, dy) | ||

def | clone(self) | ||

def | flip(self, angle=0) | ||

def | getDepth(self) | ||

def | getReferencePoint(self) | ||

def | move(self, dx, dy) | ||

def | moveTo(self, x, y) | ||

def | removeHandler(self, handler) | [Inherited from _EventTrigger] | |

def | rotate(self, angle) | ||

def | scale(self, factor) | ||

def | setDepth(self, depth) | ||

def | shear(self, shear, angle=0) | ||

def | stretch(self, xFactor, yFactor, angle=0) | ||

def | wait(self) | [Inherited from _EventTrigger] |

An object that can be drawn to a graphics canvas.

def __init__ | ( | self, |
||

reference = `None` | ||||

) |

Create a Drawable instance. referencePoint local reference point for scaling, rotating and flipping (default Point(0,0) )

Reimplemented in Shape, FillableShape, Path, and Polygon.

def addHandler | ( | self, |
||

handler | ||||

) | ` [inherited]` |

Register an EventHandler instance with this object.

def adjustReference | ( | self, |
||

dx, |
||||

dy | ||||

) |

Move the local reference point relative to its current position. Note that the object is not moved at all.

def clone | ( | self |
) |

Return a duplicate of the drawable object. Note that the duplicate is not automatically added to any canvases or layers, even if original is currently so.

def flip | ( | self, |
||

angle = `0` | ||||

) |

Flip the object reflected about its current reference point. By default the flip is a left-to-right flip with a vertical axis of symmetry. angle a clockwise rotation of the axis of symmetry away from vertical

def getDepth | ( | self |
) |

Return the depth of the object.

def getReferencePoint | ( | self |
) |

Return a copy of the current reference point. Note that mutating that copy has no effect on the Drawable object.

def move | ( | self, |
||

dx, |
||||

dy | ||||

) |

Move the object dx units along X-axis and dy units along Y-axis. For the default coordinate system, positive dx is rightward and negative is leftward; positive dy is downard and negative is upward.

def moveTo | ( | self, |
||

x, |
||||

y | ||||

) |

Move the object to align its reference point with (x,y)

def removeHandler | ( | self, |
||

handler | ||||

) | ` [inherited]` |

Unregister an EventHandler instance from this object.

def rotate | ( | self, |
||

angle | ||||

) |

Rotate the object around its current reference point. angle number of degrees of clockwise rotation

Reimplemented in Text.

def scale | ( | self, |
||

factor | ||||

) |

Scale the object relative to its current reference point. factor scale is multiplied by this number (must be positive)

Reimplemented in Text.

def setDepth | ( | self, |
||

depth | ||||

) |

Set the depth of the object. Objects with a higher depth will be rendered behind those with lower depths.

def shear | ( | self, |
||

shear, |
||||

angle = `0` | ||||

) |

Shear the object relative to its current reference point. By default, points with the same y-coordinate as the reference point are left unchanged. A point d units above the reference point is shifted d * shear units to the right. The optional angle parameter rotates the axis that the shearing occurs along. angle clockwise angle for shear

def stretch | ( | self, |
||

xFactor, |
||||

yFactor, |
||||

angle = `0` | ||||

) |

Stretch the shape in mutltiple direction. By default the x-axis is scaled by a factor of xFactor and the y-axis is scaled by a factor of yFactor. The optional parameter rotates the directions that the streching is performed along.

def wait | ( | self |
) | ` [inherited]` |

Wait for an event to occur. When an event occurs, an Event instance is returned with information about what has happened.

The documentation for this class was generated from the following file:

- cs1graphics.py

Generated on Fri Dec 21 18:19:28 2007 by 1.5.3